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JVC RM-G860E Bedienungsanleitung Seite 38

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TIME COUNTER
MEMORY
FUNCTION
When determining edit points for the players, data for up to 4 counter readings can be temporarily stored in memory as possible edit
points. Later they can be entered as determined edit points or located using the Go-To function.
Preparation
Set DIP switch SW2-1 (located on the system setting panel) to "OFF". (The preset position of this switch is OFF.)
System setting panel
Storing Counter Data
@ Select the player with the A or B button.
@ Control the player with the buttons on the player control
section and engage the Still mode at the position to be
stored in memory.
© Press
one of the DA buttons and the ENTRY
button
simultaneously. The DA button lights and the time counter
data has been stored in memory.
* Store other counter data in the same way by pressing
an unused DA button and the ENTRY button.
* DA buttons which are lit are already occupied.
*
If new data is stored, the existing data is cancelled.
[_
Cancelling Counter Data
|
@ Press the DA button corresponding to the data you wish to
cancel and the CANCEL button simultaneously. The button
will go out and the memory will be empty.
RECORDER
Confirming Stored Data
@ Press the DA button corresponding to the counter data you
wish to check. The counter data will be displayed on the
time counter of the corresponding player.
Transfer of Stored Data as Edit Points
@ Press the IN or OUT button while pressing the DA button
corresponding to the counter data you wish to use as an
edit point. The IN or OUT indicator will light and the time
counter data will be transferred to the edit point memory.
| Access to Tape Position Corresponding to Stored
Data
@ Press the DA button corresponding to the counter data you
wish to access together with the GOTO button. The player
will search for the point and engage the Still mode.
-~37-

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