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JVC RM-G860E Bedienungsanleitung Seite 30

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Entering Recorder's Edit Points
@ Locate the edit-in point, and engage the Still mode.
@ Press the ENTRY button while pressing the recorder's IN
button. The IN indicator in the time counter lights and the
OUT indicator blinks.
NOTE:
In 9-pin timecode-referenced editing, if the colour frames at the
recorder's and the first roll player's edit-in points do not match,
the last dot on that player's counter display lights. To find out
how many frames must be shifted for the colour frames to
match, press the player IN button. The other player's display
shows the colour frame shift in frames while the IN button is
being pressed.
Correct either the player's or recorder's edit-in
point so that the indicated number of frames is "00". For
correcting edit points, see page 31.
© Locate the edit-out point, and engage the Still mode.
© Press the ENTRY button while pressing the recorder's OUT
button. The OUT indicator in the time counter lights.
*
If the three edit-in points for the players and recorder,
and the two edit-out points for the players have already
been entered, step 9 need not be performed.
Simultaneous
Entry of Edit Points for Players and
Recorder
A single operation lets you enter the edit points for all three
VTRs.
@ To enter the edit-in points for both players and recorder at
the same time, press the Minus (—) and ENTRY buttons
simultaneously. The IN indicators in the time counters will
light.
@ To enter the edit-out points for both players and recorder,
press the Plus (+) and ENTRY buttons simultaneously. The
OUT indicators in the time counters will light. If the edit-in
points for players A and B and the recorder have already
been entered, the edit-out point for the recorder will not be
entered.
Confirmation of Edit Points and Duration
<Confirming edit-in points>
@ To confirm the counter data of the edit-in point, press the IN
button for the player or the recorder as necessary. The
corresponding IN indicator will blink and the data will be
displayed for as long as the IN button is pressed.
@ The edit-in points for both players and the recorder can be
confirmed at the same time by pressing the Minus (—) button.
<Confirming edit-out points>
e@ To confirm the counter data of the edit-out point, press the
IN button for the player or the recorder as necessary. The
corresponding OUT indicator will blink and the data will be
displayed for as long as the IN button is pressed.
e The edit-out points for both players and recorder can be
confirmed at the same time by pressing the Plus (+) button.
<Confirming the duration of edits>
@ To confirm the duration of an edit, press the IN and OUT
buttons simultaneously. The IN and OUT indicators blink and
the duration of the edit is indicated.
e To confirm the durations of the edits for both players and the
recorder,
press
the
Minus
(—-) and
Plus
(+) buttons
simultaneously.
Access to Edit Points
<Accessing edit-in points>
@ The edit-in point can be accessed by pressing the IN button
while pressing the GOTO button.
@ The edit-in points for both players and recorder can be
accessed at the same time by pressing the Minus (—) and
GOTO buttons simultaneously.
<Accessing edit-out points>
@ The edit-out point can be accessed by pressing the OUT
button while pressing the GOTO button.
@ The edit-out points for both players and recorder can be
accessed at the same time by pressing the Plus (+) and
GOTO buttons simultaneously.
* If an edit-out point is specified at a point before the edit-
in point, the edit-in point is automatically cancelled. If
an edit-in point is specified at a point atter the edit-out
point, the edit-out point is automatically cancelled.
Using the time counter memory, counter data can be
temporarily held in memory and then entered as an edit-
in or edit-out point. See page 37, "TIME COUNTER
MEMORY FUNCTION".
—29~-—

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