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JVC RM-G860E Bedienungsanleitung Seite 28

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A/B ROLL EDITING
A/B roll editing refers to editing from two players with automatic switching between the two.
OPERATING
FLOWCHART
Refer to page 17 "PREPARATION".
|
Select Edit mode
Enter edit points
a
Next edit
Edit Points in A/B Roll Editing
Five edit points must be entered
In A/B roll editing, 6 edit points (3 edit-in points and 3 edit-out
points for players A and B and the recorder) are involved.
However, only 5 out of the 6 edit points need be entered. Once
the 3 edit-in points and 2 edit-out points have been entered,
the last edit-out point will be calculated and determined
automatically.
For example,
when
the edit-out and edit-in
points for player A and the recorder, and the edit-in point for
player B, have been entered, the edit-out point for player B will
be determined
automatically.
+
Player B
:
M
Edit-in point GPI pulse output point Edit-out point
The GPI pulse output point is determined automatically. If
you wish to change the timing of the GP! pulse output,
refer to page 38, "GPI PULSE OUTPUT TIMING AND
MANUAL TAKE PULSE OUTPUT".
SOF
Note on edit-out points
If the edit-out points are entered for both the recorder and
player B and there is any discrepancy between them, the one
entered last will be used to correct the other.
To apply special effects manually
A "manual take" pulse can be output from the GPI port at any
time after the start of an edit by simultaneously, pressing the
GPI ADVANCE
(MANUAL TAKE) and SHIFT buttons. In this
case, the preset pulse output time is cancelled.
To apply special effects at the start of an edit
Do not enter an edit-out point for the player that is used first
(player A in the figure below). When editing is started, special
effects will be applied at the start of the edit as the edit-in point
of player A is treated also as its edit-out point. That is, the
duration of an edit specified for player A is zero.
Edit-in point
v
PlayerA
Z
Edit-in point
Edit-out point
v.
Vv
Player B
Edit-in point
Edit-out point
v
v.
Recorder
——————
* The duration of edits of player B and recorder must be
identical, or the edit-out point for the recorder should not be
entered.
Match frame editing
More efficient A/B roll editing is possible when rear panel DIP
switch SW4-8 is set to ON. On completion of one A/B roll edit,
the recorder's edit-out point and the second player's (player B
in this example) edit-out point are automatically registered as
the edit-in points for the next edit. At the same time, the
sequence of players is also automatically reversed (B — A in
this example). Therefore, match frame editing is possible
simply by setting the edit-in and -out points of the other player
which now functions as the second player (player A in this
example). And, thanks to the auto time tracking function, the
first player's (player B in this example) edit-in point will be
automatically shifted if the recorder's edit-in point is corrected,
ensuring perfect match frame editing.
Current edit
Egit-in point Edit-out point
Vv
Edit-in point Edit-out point
Player B
Edit-in point
Edit-out point
Recorder
Next edit
Edit-in point
Player B
Automatically shifted *"
Edit-in point Edit-out point
Player A
Edit-in point
Recorder
w

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