G02: 301 LEAGUE
OPTIONS:
•
301, 501, 601, 701, 801, 901, 999
•
25/50 Bull
Similar to 301 Game but here the teams play against each other.
All odd number players will be at one team whilst the even
number players will be at another team. The team's score will
be deducted for each dart of all team players from 301 points.
If one team reaches 0 exactly, this team has won. Apart from
the 301 game variations, this game also allows selection of the
following 4 different team members.
OPTIONS:
2-C:
2 players in each team
3-C:
3 players in each team
4-C:
4 players in each team
Cyb:
1 player vs computer player
G03: COUNT UP
OPTIONS:
•
301, 501, 601, 701, 801, 901, 999
•
25/50 Bull
The objective is to beat the other players by being the first to
reach a preset score. The score will be accumulated for each
dart, the first player who reaches or goes over the set points will
be the winner. The set point options are 100, 200, 300 ... 900.
100
200
300
400
500
OPTION
SET
100
200
300
400
500
POINTS
G04: ROUND THE CLOCK
OPTIONS:
•
105, 110, 115, 120, 205, 210, 215, 220, 305, 310, 315,
Hit in strict order of 1, 2, 3 ...until 5, 10, 15 or 20s are reached
with straight, double or triple shots depending on the
performance level. The first player to reach the final score is
the winner. Players start their next turn with the next correct
number in the sequence. The computer will display the number
that the player has to hit.
105,110,115,120: The last number is 5,10,15,20 respectively
regardless of single, double or triple.
205,210,215,220: The last number is 5,10,15,20 respectively
and only double is valid.
305,310,315,320: The last number is 5,10,15,20 respectively
and only triple is valid.
G05: SHANGHAI
OPTIONS:
•
L01, L05, L10, L15
Each player has to proceed around the board to score from
1 through 20 and then the bull's eye. Throw a dart for each
number and the player who gets the highest scores wins. Each
player can score on any correct segments (single X 1, Double X
2, Triple X 3) and selections are varied as follows:
L01: the game starts from segment 1
L05: the game starts from segment 5
L10: the game starts from segment 10
L15: the game starts from segment 15
G08: SHOOT OUT
OPTIONS:
•
-03, -04, -05, ........ -19, -20, -21)
The computer will randomly display a score for the player to
hit. One correct hit scores a mark. The first player who hits 3,
4, 5, 6 ...... 21 marks depending on the level of difficulty is the
winner. If a player does not hit the board within 10 seconds, it
will automatically change to another score for the player to hit
and it counts as you hit the wrong number.
-03, -04, -05 ..... -21 represent 3, 4, 5..... 21 marks respectively.
G09: 9 LIVES
OPTIONS:
•
003, 004, 005, 006, 007, 008, 009
This game plays numbers 1 through 20 and bull's eye in a
sequence loop. Players take turns throwing in 1 in the first
round, 2 in the second round, and so on, until "25" in the 21st
round, 1 in the 22nd round and so on. Each player must hit the
target number with one dart in each round. The player will lose
a life if all 3 darts miss. The last player remaining alive is the
winner.
The cricket display will count down lives remain for each player.
003, 004, 005 ..... 009 represent 3, 4, 5..... 9 lives respectively.
G10: CRICKET
OPTIONS:
•
C00, C20, C25
•
- 25/50 Bull
1.
Following the standard rules, the Cricket will only use the
number 15-20 & bull's eye. All valid hits will be confirmed
& displayed by the cricket display.
2.
When a number has been hit 3 times by a player, it is then
'open' (number closed and opens for scoring) to that
player and any further hits will score points as thrown.
3.
Once a number has been hit 3 times by all players, that
number is then 'closed' and can no longer be scored
upon by any player.
4.
A player who has 'opened' a number can continue to
score on that number until it becomes 'closed' .
5.
A player wins the game when he first 'closes' all the
numbers and has equal or greater scores than the other
players. However if players are tied on points, or have no
points, the first player to 'close' all numbers wins.
6.
And if a player has 'closed' all numbers first, but is behind
on points, scoring continues on 'open' numbers. If that
player has not accumulated the highest point total by
600
700
800
900
the time another player 'closes' , the player with the most
points will be the winner.
600
700
800
900
OPTION
C00
C20
C25
CRICKET
SIGN
NOTE:
1.
Single segment :
Double segment :
Triple segment :
2.
The segment will be 'opened' if already hit more than
three times. It will be 'closed' if all players 'open' the same
segment
G11: NO SCORE CRICKET
OPTIONS:
•
000, 020, 025
•
25/50 Bull
This game is similar to Cricket game EXCEPT no score is made.
The winner is the player who first 'closed' all the points.
OPTION
000
020
025
G12: CUT THROAT CRICKET
OPTIONS:
•
00C, 20C, 25C
•
25/50 Bull
Similar basic rules as Cricket game EXCEPT points are added to
your opponents' total once scoring begins. The player who first
DESCRIPTION
hit & 'open' the numbers 15-20 and bull's eye at
any order.
hit & 'open' the number 20 first, then in order
'open' numbers 19, 18, 17, 16, 15 & bull's eye.
hit & 'open' the bull's eye first, then in order 'open'
numbers 15, 16, 17, 18, 19 & 20.
ONE
TWO
OPEN
TIME
TIMES
Count one time
Count two times
Count three times
DESCRIPTION
hit & 'open' the numbers 15-20 and bull's eye at
any order.
hit & 'open' the number 20 first, then in order
'open' numbers 19, 18, 17, 16, 15 & bull's eye.
hit & 'open' the bull's eye first, then in order 'open'
numbers 15, 16, 17, 18, 19 & 20.
'closes' all segments with the fewest scores wins. This variation
enables players to rack up scores for his/her opponents,
digging them into a deeper hole.
OPTION
DESCRIPTION
00C
hit & 'open' the numbers 15-20 and bull's eye at
any order.
20C
hit & 'open' the number 20 first, then in order
'open' numbers 19, 18, 17, 16, 15 & bull's eye.
25C
hit & 'open' the bull's eye first, then in order 'open'
numbers 15, 16, 17, 18, 19 & 20.
G13: KILLER CRICKET
OPTIONS:
•
H00
•
H20
•
H25
•
25/50 & 50/50 Bull
The game is similar to the No Score Cricket game EXCEPT when
you 'closed' a number, and your opponents do not, you can
eliminate opponent's marking by hitting the same number
again. The winner is the player who 'closed' all the numbers.
OPTION
DESCRIPTION
H00
Hit and 'open' numbers 15-20 and bull's eye in
any order.
H20
Hit and 'open' the number 20 first, then in order
'open' numbers 19,18,17,16,15 and bull's eye
H25
Hit and 'open' bull's eye first, then in order 'open'
numbers 15,16,17,18,19 and 20.
G14: SCRAM CRICKET
OPTIONS:
•
25/50 Bull
This game is a variation of Cricket game. The game consists of 2
rounds. In the first round, player
1 must 'close' 15 through 20 and bull's eye while player 2
CLOSE
attempts to get as high score as he can by scoring the 'open'
numbers. Round 1 will be finished when all numbers have been
'closed' . For round 2, the reverse is done. The player with the
highest score after both rounds is the winner.
G15: LOW PITCH CRICKET
OPTIONS:
•
E00
•
E20
•
E25
•
25/50 & 50/50 Bull
The game is similar to the Cricket game. EXCEPT the numbers
to be shot are changed from "15 to 20 and bull's eye" to "1 to 6
and bull's eye".
OPTION
DESCRIPTION
E00
Hit and 'open' numbers 1-6 and bull's eye in any
order.
E20
Hit and 'open' the number 6 first, then in order
'open' numbers 5, 4, 3, 2, 1 and bull's eye.
E25
Hit and 'open' bull's eye first, then in order 'open'
numbers 1, 2, 3, 4, 5 and 6.
G16: ENGLISH CRICKET
OPTIONS:
•
25/50 Bull
This game is for 2 players only. The game consists of two
rounds. In round one, the target of player one is the bull's eye,
each hit of the outer bull counts as one mark, inner bull counts
as two marks, and the other numbers are count as 0 mark. The