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bull's X-Dartor Bedienungsanleitung Seite 19

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SOUND button – Sound level adjustable from 0-7 levels (8 levels). The default setting is 4, Level 0 is without
sound.
DOUBLE/MISS button – This button is used to activate the Double In/Double Out and Master Out options for
the "01" games. This function is only active when selecting 301, 401, etc. games. Note: not all models have
Master Out option. The MISS feature is active during play of any game. Press button to register a "missed" dart.
Player can press BOUNCE OUT when a dart lands outside the target area so computer registers a thrown dart.
PLAYER/PAGE button – This button is used at the start of each game to select the number of players you want
to play the game. In addition, this button allows players to see other player scores of not on active display. The
LED Display keeps track of scores for up to 16 players or up to 8 two-person teams.
GAME button – Press to page through the on-screen game menu and select game.
SELECT button – Press to select various difficulty settings for games. Many games contain several difficulty
options that can be accessed by pressing this button
RESET button – Press to clear display and reset dartboard to opening sound.
CYBERMATCH button – This exciting feature allows single player to play against the computer at one of five
different levels of skill! Only 1 player can complete against the Cybermatch competitor at a time. The
Cybermatch feature adds a level of competition to normally routine practice sessions.
Cybermatch Skill Levels
Level 1 (C1)
Level 2 (C2)
Level 3 (C3)
Level 4 (C4)
Level 5 (C5)
Press to activate Cybermatch feature where you can play against the computer and then press START. When play
begins: the 'human' player throws first. After 3 darts art thrown, go to the board to take darts out and press
START to change the next player (Cybermatch). Watch as the Cybermatch opponent's dart scores are registered
on the display. The dartboard will indicate the segment the Cybermatch opponent is throwing for the in Active
Score Display (the ATTEMPT LED will light). Then the Active Score Display will indicate the segment that the
Cybermatch opponent actually scored (the RESULT LED will light).
After the Cybermatch opponent completes his round, the board will automatically reset for the 'human' player.
Play continues until one player wins. GOOD LUCK!
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